Shanidar, Safe Return

Extended until July 14 ! at Participant After Dark << Click on the link to enter the work

Drawing of skull of Neanderthal

A long-long time ago, if I can still remember…

Shanidar, Safe Return my interactive story, now being hosted by Participant After Dark, the ONLINE venue for Participant Inc. Gallery, NY, has been extended until July 14, 2024. Shanidar is curated by Itziar Barrios.

Timeline: 40,000 years BCE. In Shanidar, Safe Return, a band of Neanderthals and their Cro-Magnon companions ncluding Haizea, Esti, Oihana, Eneko and Uda, make an epic journey from what is now southern France to a place called Shanidar, a large cave in Iraqi Kurdistan, situated along tributaries of the Tigris and Euphrates Rivers. Along the way they learn that humanity is blessed by its heritage of mixing and sharing everything, including genes. As in all things evolutionary – including food, shelter, community and love – it’s a matter of survival. Their shaman’s lion guide keeps them on the right path.

While writing Shanidar, I did extensive research into Paleolithic Eurasia, the human species that lived there, their probable habits, foods and methods of travel, as well as their music and art. Many of the graphics are my versions of specific Paleolithic artworks, some of which I have seen in person, but many of which I have copied from the drawings by André Leroi-Gourhan’s in his 1993 book Gesture and Speech. I used other sources as well including photos and drawings in works by Jean Clottes, Marjia Gimbutas, and Max Rafael. I composed the music and recorded effects for the soundtrack and borrowed, with credits, sound effects and music from other sources.  Shanidar is a work of speculative fiction backed up by a lot of research into the deep past. Who were we?

animated gif of a hand-drawn campfire

What is Interactive Fiction, and How Can You Experience Shanidar?

Shanidar is entirely online, a work of cyber-art, interactive fiction, a computer-based experience. It’s similar to playing a game, where you go to the link provided, https://participantafterdark.art/, view the video intro, and enter the story by clicking on the PLAY button.

Writers create all kinds of interactive stories – it’s a very active culture/sub-culture – using a variety of software platforms as a base, then adding text, images, videos, and a sound track to bring the reader/player closer to the action, or possibly even inside the action.

From Wikipedia:

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations.

https://en.wikipedia.org/wiki/Interactive_fiction

So, Shanidar, Safe Return is a web-based, interactive story. Have fun with it!


Cecilia Dougherty, Shanidar, Safe Return


April 14 – May 26, 2024
on participantafterdark.art


PARTICIPANT INC is pleased to present the AFTER DARK launch of Cecilia Dougherty, Shanidar, Safe Return, an interactive web-based work of speculative fiction on participantafterdark.art.
 
Timeline: 40,000 years BCE. In Shanidar, Safe Return, a band of Neanderthals and their Cro-Magnon companions, Haizea, Esti, Oihana, Eneko and Uda, make an epic journey from what is now southern France to a place called Shanidar, a large cave in Iraqi Kurdistan, situated along tributaries of the Tigris and Euphrates Rivers. Along the way they learn that humanity is blessed by its heritage of mixing and sharing everything, including genes. Like everything – like food, shelter, and love – it’s a matter of survival. Their lion guide keeps them on the right path.
 
While writing Shanidar, Cecilia Dougherty did extensive research into Paleolithic Eurasia, the human species that lived there, their probable habits, foods, and methods of travel, as well as their music and art. Many of the graphics are Dougherty’s versions of specific Paleolithic artworks, some of which the artist has seen in person, but many of which were based on the drawings of André Leroi-Gourhan’s book Gesture and Speech, and other sources including photos and drawings in works by Jean Clottes, Marjia Gimbutas, and Max Rafael. Dougherty composed the music and recorded effects for the soundtrack, as well as borrowing, with credits, sound effects and music from other sources. 
 
There are 138 passages to this story – you can follow it linearly, but the best way to read it is to wander through it, criss-crossing backwards and forwards until you’ve read the whole story.
 
Shanidar, Safe Return is speculative fiction. The artist has taken many liberties with the science in imagining the temperaments, relationships, joys, sorrows, fears, spirituality, and essential humanity of people living in the deep past.

Curated by Itziar Barrio

A white outline of a hand with white shading around it is centered in the foreground of a distant, black starry sky. Drawing by Cecilia Dougherty for Shanidar, Safe Return, based on 40,000 year old hand stencil at the El Castillo cave complex in Puente Viesgo, Spain.
Drawing by Cecilia Dougherty for Shanidar, Safe Return, based on 40,000 year old hand stencil at the El Castillo cave complex in Puente Viesgo, Spain.


Full announcement here

Cyland Media Art Laboratory Picks up my Cyber Art for Distribution and Archiving

Drawing from interactive fiction by Cecilia Dougherty based on drawing of a mammoth from El Castillo paleolithic site in Spain.

Three web-based pieces: Time Before Memory (Interactive Fiction 2019), Drift (interactive photo essay, 2020), and my newest piece, Shanidar, Safe Return (Interactive Fiction, 2023). These works are viewable on my website and are now a part of an international collection of web-based works.

From their website: https://videoarchive.cyland.org/

CYLAND VIDEO ARCHIVE
International Digital Online Archive

The CYLAND Video Archive (since 2008) is one of the first systematized online video art platform of its kind: most of the works gathered here are accessible for view on the internet at the archive website. 

The idea to make video art works and films open for the public viewing online comes from the beginning. It was a very progressive thing to demonstrate and promote video art online and to have this exchange between classic and young artists and to make an international networking platform. CYLAND Video Archive is a great information and educational resource. Each year the Cyland Video Archive produces an international competition video art program for the CYFEST media art festival.

One of the tasks of the archive is to build an open and accessible collection, to protect works of art from being locked in private collections, and to prevent their technical basis from becoming outdated. The archive is structured in two parts: videos on the website with open access (artists personal pages), and the offline collection for professionals accessible at the archive office. Currently, the collection comprises over 600 videos from different countries. The collection includes video art, experimental films, computer graphics, 3D animation, stop-motion animation, poetic video, video documentation of art and education projects on cutting-edge technologies. 

Shanidar, Safe Return

Find Shanidar here: https://shanidar.ceciliadougherty.com/

What is Interactive Fiction? It’s a way to tell a story by having the reader, or visitor to the story site, “play” the story by making choices about what part of the story to go to next – the reader can navigate forwards and backwards throughout the story. There is no directly linear way to experience Interactive Fiction, and much of it has not only text – the story – but also graphics, animation, and sound. It provides a rich, inviting and immersive pathway into narratives.

Trailer for Shanidar, Safe Return, launched Oct. 23, 2023

Shanidar, Safe Return is an interactive story that places a young Neanderthal woman named Haizea in the center of a community’s struggle for survival, as the Cro-Magnins (Homo sapiens) migrate to their once-peaceful territories. Haizea and her band of mixed – Neanderthal and Cro-Magnin – travelers must walk the distance from danger in what is now southern France to safety in their old refuge in Iraqi Kurdistan, a place called Shanidar. They meet a group of Denisovans on the way, and receive guidance from the old H. heidelbergensis shaman, Bihotz.

Created in Twine.

Who Owns Prehistory?

We do! All of us! Because it is about us!

So, no more exclamation points, please.

Cecilia Dougherty on a field trip on February 9, 2023, to the Hall of Human Origins at the American Museum of Natural History with her students enrolled in HMS-340S-01, Who Owns Prehistory?  

This is one my courses at Pratt Institute. A course I designed. My baby. In the course, we non-scientists (we, artists, that is) look at the discourses of science surrounding the never-ending question to figure out what is “human,” who qualifies as “human,” and how many species of bona fide “humans” are there? The discourses are fun and interesting and always spark my imagination like crazy. And going to the American Museum of Natural History with my students was like turning on all the lights. They saw things I hadn’t seen, even after many trips. They pointed out objects, displays, topics that I had always missed or glossed over. Paleolithic music, for example – music, hearing, the development of the ear. Very important topic.

Cecilia Dougherty looking at an exhibit in the Hall of Human Origins at the American Museum of Natural History, New York
Cecilia Dougherty at the American Museum of Natural History. Photo by Gina Marchetti.

Neanderthals and Cro Magnons on the Horizon

Alasne, a Neanderthal child circa 33,000 BCE, from my web-based story, Shanidar.

I’m creating a web-based interactive story called Shanidar, a sequel to my 2019 piece, Time Before Memory (https://paleolithic.ceciliadougherty.com). Shanidar takes place in Paleolithic times and tells a story of a small band of Neanderthals and Cro Magnons on a migration through France, Italy, the Balkans and southward to what is now Iraqi Kurdistan, to a site called Shanidar, which is the location of the famous Neanderthal “flower burial.”

I started Shanidar, while we were, more or less, in lockdown. And while I had traveled to sites in Spain and France to research Time Before Memory,  I had to do a most of my research for Shanidar from my desktop. Unable to travel to Europe to gather source materials and take photographs of paleolithic sites, I decided to draw the background imagery for the story and imagine my fictional characters more clearly as people and less as (pre)historical elements.

Both stories have involved research into human species, climate change, patterns of human migration over thousands of years, and most wonderfully, into Paleolithic art, ritual, and behavior. There’s queer and trans influence in the storyline and characters as well, acknowledging a long history of multiplicities of gender.

Shanidar is speculative fiction, and is not science. It questions and critiques scientific findings and observations, nonetheless. I expect to finish this piece in mid-2022. I’m using Twine game software to create the story and am adding not only original imagery, but also an original soundtrack.

Time Before Memory

a story game by Cecilia Dougherty

Announcing my new mobile and web-native story game, which I produced in Twine and which has just been launched (Dec 8, 2019) by Microscope Gallery in Brooklyn as the first project in their new web-based artspace, Platform. Thank you, Andrea and Elle!

screen shot of Time Before Memory gameplay

You can play the game online here. Play the story on your phone, your iPad or tablet, laptop, or computer. It’s Paleolithic!