What is Interactive Fiction? It’s a way to tell a story by having the reader, or visitor to the story site, “play” the story by making choices about what part of the story to go to next – the reader can navigate forwards and backwards throughout the story. There is no directly linear way to experience Interactive Fiction, and much of it has not only text – the story – but also graphics, animation, and sound. It provides a rich, inviting and immersive pathway into narratives.
Shanidar, Safe Return is an interactive story that places a young Neanderthal woman named Haizea in the center of a community’s struggle for survival, as the Cro-Magnins (Homo sapiens) migrate to their once-peaceful territories. Haizea and her band of mixed – Neanderthal and Cro-Magnin – travelers must walk the distance from danger in what is now southern France to safety in their old refuge in Iraqi Kurdistan, a place called Shanidar. They meet a group of Denisovans on the way, and receive guidance from the old H. heidelbergensis shaman, Bihotz.
Cecilia Dougherty on a field trip on February 9, 2023, to the Hall of Human Origins at the American Museum of Natural History with her students enrolled in HMS-340S-01, Who OwnsPrehistory?
This is one my courses at Pratt Institute. A course I designed. My baby. In the course, we non-scientists (we, artists, that is) look at the discourses of science surrounding the never-ending question to figure out what is “human,” who qualifies as “human,” and how many species of bona fide “humans” are there? The discourses are fun and interesting and always spark my imagination like crazy. And going to the American Museum of Natural History with my students was like turning on all the lights. They saw things I hadn’t seen, even after many trips. They pointed out objects, displays, topics that I had always missed or glossed over. Paleolithic music, for example – music, hearing, the development of the ear. Very important topic.